The Expedition Leaders expansion is fantastic and is one of those that I won’t ever play without again. This was one of the easiest reviews I’ve had to write in a while. As of now, I’m comfortable saying that while they definitely have different degrees of difficulty, they all have advantages in their own right. But in our games so far, we’ve had no run-away winners thanks to one leader. I’m in the camp though that I really need to play them multiple times each to make that decision. Like if you use the professor, you are probably going to focus on getting as many artifact cards as possible.Īs with any game with unique powers, there has already been some chatter online about one leader being stronger than the other. While it doesn’t quite make the game asymmetrical, they do kind of nudge your play style to a specific area of the game. ![]() They definitely inject a bit more life into the game. The other track has a guardian slotted in and no player’s token can pass that space until it’s defeated-and it will also generate fear for you while you hang out there each round.Īll that is good, but as noted above, most people are going to be excited about the leaders-and they should be. ![]() One side starts the game with an artifact slotted in and when your book passes that space, you can use the artifact’s power for free. I also appreciated how there are more research tracks now. We’ve churned through the item decks a lot, so it’s most welcome to have some surprises in there now. For players like me who’ve gotten this to the table quite often, it helps to add in a bit of variety. The new cards and items were all welcome additions. Players can now choose from four different research tracks for their games. Everything slots right in with the gameplay that there is almost no learning curve to using it. This expansion hits all the right marks for what I’m looking for, especially on the front of giving me more content for the base game without forcing me to learn a new game in the process. The Lost Ruins of Arnak: Expedition Leaders is a fantastic expansion and a must buy for anyone that likes the game. Has many ways to gain and use fear cards, which can be used to power rituals to gain resources and other benefits. Also has his own private reserve of artifact cards to buy.Įxplorer: Has only one archaeologist, but can use snake tokens to move her after she’s been placed for the round. Professor: He like artifacts and has special income he can use each round to buy and play artifact cards. The different leaders are:Ĭaptain: His main thing is he gets three archaeologists to use.įalconer: Has a pet bird that can go fetch you items or use expedition sites.īaroness: She earns free money each round and can take item cards she buys directly into her hand. Every game, each player gets to choose a leader to use that gives them some unique powers and a special starting deck (to replace the symmetrical one from the core game). The expansion comes with more of just about everything!īut the real star of the show here are the 6 leaders. This increases the number of tracks you can choose from in the game to four. So huzzah for more variety! It also comes with two new research tracks that overlay the mainboard. The expansion comes with more items, artifacts, assistants, idols, guardians, and expedition sites. After giving it some plays, we’ve got the low down for you. But Czech Games Edition decided to make one anyway, dubbed Lots Ruins of Arnak: Expedition Leaders. While not perfect, I never really thought it needed an expansion. ![]() ![]() Since then, it has graced my tabletop quite a few times. If you haven’t played it yet, you can check out my review of the core game here. It went on to win the Game of the Year for our Board Game Quest awards. Lost Ruins of Arnak was one of my favorite games from 2020 and I wasn’t alone in that thinking.
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